Sorry if the title makes absolutely no sense.
I’ve recently started a random time-burner project of remodeling a gun from a game into a HD version of itself. (Sunshot/destiny 2)
Thing is, I have absolutely no clue how to approach remodeling the magazine, (see images or .blend for reference)
I do understand that Ill probably have to model a ‘tic tac’ shape and then apply the dimple-object as some sort of boolean operation, but I cant for the life of me find out how I would instance said… “dimple-object” like in the reference- specifically in these offset circles of 8, where around the cylindrical part of the object, they’d be pointing along the normal.
Any suggestions how I could approach this? Maybe even a method that wouldnt leave me with a bunch of “funky boolean’d topology”
Funky Magazine.blend (226.9 KB)