Help with rigging polygon hair

Hi all
I’m trying to rig my polygon hair for animation and I was wondering what the best way to go about it is if I am intending this for a game engine. Will using cloth dynamics and physics stuff slow down the game hugely?
What is the best approach?
Would it just be to use a string of bones from the head into each strand?
But then I would want them to have gravity so for example if the head turned sideways the bones would follow and fall downwards if that makes sense, instead of being stuck in a gravity-defying position.
I am not great at animation so I’d rather not have to do it by moving the bones by hand.

Sorry for all the questions!
Thanks in advance :slight_smile: