This is quite embarrassing asking this but I’ve hit a wall…
I’m trying to create a wooden fence (and a pavement, so the same principles apply). What I want, is to be able to is append it into a scene, duplicate if I needed and scale it at different lengths. Im not UV mapping but the problem is that if I lengthen the object and render, the texture has stretched. It tiles and looks how I want it to if I render in Edit Mode but in Object Mode or if I’ve appended it the texture stretches and doesn’t tile.
I’m seriously scratching my head on this one . Am I missing something really obvious?
I plan on doing the same with walls and roads act. But I want to get this right first before I start with all that…
Many thanks