Help with simple texturing....

This is quite embarrassing asking this but I’ve hit a wall…

I’m trying to create a wooden fence (and a pavement, so the same principles apply). What I want, is to be able to is append it into a scene, duplicate if I needed and scale it at different lengths. Im not UV mapping but the problem is that if I lengthen the object and render, the texture has stretched. It tiles and looks how I want it to if I render in Edit Mode but in Object Mode or if I’ve appended it the texture stretches and doesn’t tile.

I’m seriously scratching my head on this one :confused:. Am I missing something really obvious?

I plan on doing the same with walls and roads act. But I want to get this right first before I start with all that…

Many thanks

Anyone have even a hint of a solution? :spin:

It’s not embarrassing at all, everyone needs help once in a while.
Have you got the .blend file, just so I can have a quick look at your material set up?? :slight_smile: