I am doing a volcanic eruption. The plume rises too fast and I want to slow it down but keep high resolution. When I move the “Time Scale” value down, all of the detail leaves the plume. I have a turbulence force field on it making it look better. If I drop the time scale down to .02, I get a mushroom cloud from the first expansion of the emitter then it goes into a very straight line of rising smoke?
How can I keep the scale value at 1 but still render it in high def slowmo?