I have a month studying general concepts and techniques for blender. Now, I need to start modeling animal heads for Egypt Gods models. I’m importing the body from MakeHuman and changing the head. The thing is, I don’t know where to begin or which path is the best. I’ve been reading about sculpting and retopo, box modeling, multiresolution modifier with sculpting… There’s a lot of ways to make organic models, but I need to know which can be better for me, and how to start.
I’ll be doing stuff like a wolf head, an eagle head… animal heads like the ones of Ra or Seth, from the ancient egypt.
Abuse the reference material you can find. And you can find quite a bit of good stuff on D-art when it comes to drawing animals. I would use that to supplement what research you can find on animal skull/body shapes. But it is a start.
I wouldn’t recommend doing anything with the makehuman head other than deleting it, the topology of a head mesh is a lot different from what you would need for a animalistic style head.
As for actually creating the types of heads you’re trying to make I would recommend searching for videos of people sculpting animal heads on youtube as there are a lot out there and you can learn a lot from watching other hobbists/professionals, and don’t limit yourself to only blender videos because the process for sculpting things is mostly the same across all programs aside from the user interface differences.