Hi folks, I am new to blender and having difficulty creating a mixture of hard and soft edges within a gun model I am making using the subdivision surface and bevel modifiers whilst keeping the vert count down.
I have added bevel weights to areas that I require to be hard, however if I don’t continue this bevel all the way along the edge loop it does weird things with the topology
if I continue the edge loop all the way around through the gun barrel, it causes it to become less circular.
any suggestions as to how I should approach the bevelling as I want an easy enough topology to UV map next.
Many thanks for any help, I would attach the file and more images but I am a new user =]