Ok, I am by no means even close to being a pro at using Blender. In fact, I’m quite new and have a rather slow workflow. But, I learn things quick and easy but, this time I’m in a bit of a problematic situation. I am trying to make a low poly spaceship type thing, and to start I subdivided the starting cube and set the view level to 1, but accidentally left the render level at 2. I am very happy with how it looks in the viewport but, I really don’t like the second level of subdivisions in the rendered version. Is there a way to undo this mistake, or am I going to have to deal with it?
Any help would be appreciated, and thanks in advance!!!
P.S.- I’m new to the whole “Forum posting” thing, so please, forgive me for any in-formalities or incorrect formatting ect…
Here are 2 Images of my problem. I have already applied the subdivision modifier and this is what I am left with. The first image is of my mesh and the second is the rendered version of it. As you can see, there are added edges that I do not want as a part of my final render.
If there isn’t a way to fix this issue, then I guess I can live with it. It may not be what I originally wanted but, it isn’t an unbearable difference.