I have a brick structure where the bricks are procedural. They look fine on some faces, but are either skewed, or distorted in size on others.
some have suggested using empties, and, I presume, each surface getting the bricks would have its own instance of that bricks procedural, and an empty would control the alignment, tilt, etc. of the bricks.
Now, I am new to blender, and I want to confirm if this ^^^ is a good idea before I launch into the hours of work. Also, if it DOES make the bricks patterns behave the way I want, what if I need to tweak the color or the clouding, or some other aspect, but leave the brick lines as they are?
if I have 25 faces getting the bricks, that suggests I’ll have to tweak 25 instances of the shader!
I know I am still learning, but I keep seeming to get boxed into corners…
thanks for any hints on how I can wrangle these bricks.
the wierdness is shown in the pic, which I’ve posted previously.