Hello, Blender artists!
I recently started learning Blender, following some tutorials. Few days ago I started my first personal (non tutorialized) project. It is a robotized pharmacy warehouse that I’m doing to give a better idea of what all those blueprints and explanations from my project should look like. While the model is mostly finished, I have a lot of trouble with the textures and illumination (I will work on that later once I have the correct texturing).
https://drive.google.com/open?id=0B-3w8YYgyv_zZnRPVjRxaTN5LUE
Here you can see how it currently looks rendered with the current settings and the .blend file just in case anyone wants to check it out a bit more.
My ideas:
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All that gray structure should look like steel, or painted steel, but right now it looks nothing like steel, even that I tried following some tutorials.
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The door is white right now, it is not necessary for it to be white, so if anyone has a better idea, I would like to hear it, but it is also metallic, it can be painted too.
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That protuberance in the door is a simplified version of keyboard+monitor.
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The black thing left of the door is a conveyor, it may be improved, but right now is the best looking of all of them in my opinion.
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The hole over it is just that, a hole where items are placed by the robot.
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The door has a window, it looks decent in my opinion
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All those horizontal lines are shelves, I still don’t know exactly what material will they be made of, but something slippery, I’d like to make a texture that shows that it is slippery.
Any help will be appreciated