How do I animate a shaky camera? Let me explain. I’m working on an animation with a giant mech. When it is summoned, it crashes and rises from under the ground. What I’m trying to do is give it the feeling that it is a massive machine that shakes the earth when it moves. Every footstep, every movement shakes the earth. Can someone please help me?
https://blenderartists.org/forum/viewtopic.php?t=30382 (eeshlo’s script)
Here is a method to make it jitter only at certain moments. I don’t know if it will work correctly though.
https://blenderartists.org/forum/viewtopic.php?t=35669
Camera-shake can easily be done as a two-dimensional post production process, during final compositing. The image as actually rendered will not “shake” during the rendering. Instead, a screen-sized rectangular section will be clipped out of each frame, and the origin of that rectangle will change from frame to frame.
The original rendered data will need to fill a rectangle that is slightly larger than the screen size, so that a complete screenful of information is always available.
The advantage of “doing it ‘in post’[-production]” is that you can tweak it. You can fiddle with the exact amount and position of the “shaking” without laboriously re-rendering anything. You can adjust parameters in the editing-room and see results immediately.