Help with the property

HI

I’m using this save script:

### Add objects to be saved to this list ### 
player = GameLogic.getCurrentScene().getObjectList()["OBDefault"] 
playerPosi = player.getPosition() 
playerRot = player.getOrientation() 
 
camera = GameLogic.getCurrentScene().getObjectList()["OBCamera"] 
playerRot = player.getOrientation() 
 
### Open the file "skymap.sav" in write mode 
saveFile = open("skymap.sav", "w") 
### Write header to file 
saveFile.write("This is a valid save file
") 
 
### Write game data to file 
for x in range(len(playerPosi)): 
    saveFile.write(str(playerPosi[x]) + "
") 
for x in range(len(playerRot)): 
    for y in range(len(playerRot[x])): 
        saveFile.write(str(playerRot[x][y]) + "
")         
         
for x in range(len(cameraRot)): 
    for y in range(len(cameraRot[y])): 
        saveFile.write(str(cameraRot[y]) + "
")         
         
### Close save file 
saveFile.close()

and this script for the healthbar:


############################################## 
# 
#    HealthBar.py  
#  
#   Health Bar Tutorial can be found at 
#     
#    www.tutorialsforblender3d.com 
# 
#    Released under the Creative Commons Attribution 3.0 Unported License.     
# 
###################################################### 
     
def main(): 
     
    # get the current controller 
    controller = GameLogic.getCurrentController() 
     
    # get the hud object the controller is attached to 
    hud = controller.owner 
     
    #get player 
    player = getPlayer(hud) 
     
    # get player health 
    playerHealth(player, hud) 
     
    # update health bar 
    update(controller) 
 
 
#################################################### 
     
def getPlayer(hud): 
             
    # check to see player has already been found 
    if hud.has_key("playerObj") == True: 
     
        # get player object 
        player = hud["playerObj"] 
 
    # need to find player object 
    else: 
 
        player = findPlayer(hud) 
 
    return player 
 
####################################################### 
 
def findPlayer(hud): 
 
    # get a list of active scenes 
    sceneList = GameLogic.getSceneList() 
 
    # check active scenes 
    for scene in sceneList: 
                                                             
        # get object list for each scene 
        objList = scene.objects 
         
        # check object in each scene 
        for obj in objList: 
             
            # match player to saved player name 
            if obj.name == "OB" + hud["Player"]: 
                 
                # save obj 
                player = obj 
                 
                # save player object as owner property 
                hud["playerObj"] = player 
                                 
                # exit this loop 
                break 
 
        # has player been found? 
        if hud.has_key("playerObj") == True: 
             
            # exit main loop 
            break 
     
    return player 
 
########################################## 
def playerHealth(player, hud): 
 
    # get the player health 
    playerHealth = player["Health"] 
     
    # set max health limit 
    if playerHealth > 100: 
        # max health 
        playerHealth = 100 
        # save it 
        player["Health"] = playerHealth 
 
    # set min health limit 
    if playerHealth < 0: 
        #min health 
        playerHealth = 0 
        # save it 
        player["Health"] = playerHealth 
     
    # create/assign hud Health 
    hud["Health"] = playerHealth 
 
########################################### 
def update(controller): 
             
    # get the ipo actuator 
    act = controller.actuators["health"] 
     
    # use hud Health with Ipo Actuator 
    act.propName = "Health" 
     
    # update health bar 
    controller.activate(act) 
     
############################################## 
 
# run program 
main()

and what i want is to get the property Healt from object Default.
and save it to the file with this save script… and of course load it when i!m loading the game back…