# Help with Topology and low poly models

**URL:** <https://blenderartists.org/t/help-with-topology-and-low-poly-models/1619342>\
**Category:** Basics & Interface\
**Created:** [November 14, 2025, 10:20am UTC](https://blenderartists.org/t/help-with-topology-and-low-poly-models/1619342 "2025-11-14T10:20:52Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Wesley\_Coetzee](https://blenderartists.org/user_avatar/blenderartists.org/wesley_coetzee/32/1421795_2.png) [@Wesley\_Coetzee](https://blenderartists.org/u/Wesley_Coetzee)\
**Post date:** [November 21, 2025, 7:29am UTC](https://blenderartists.org/t/help-with-topology-and-low-poly-models/1619342/21 "2025-11-21T07:29:14Z")

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Thank you for your response, I’ve been thinking that I should draw my reference images and see how they work, I’ve been looking into things like “The plains of the human head” and things like that to learn how to block out the base shapes and go from there, I don’t plan on having the mouth and stuff move at the moment, as this is my first project, I want to keep it simple.

I’ll use triangles where needed and keep to quads as much as possible, I have seen some good designs made out of mostly triangles too through, I guess it just depends on where or how they have to stretch that can impact how the model looks in action.

[Previous page](https://blenderartists.org/t/help-with-topology-and-low-poly-models/1619342.md?page=1)
