I need help with picking a good topology for one piece of my model.
The problem is that I’m starting to add details and I’m ending if terrible topologies.
I’m trying to avoid triangles to have a better mesh to work with cuts. But I feel I don’t have the skill.
I’m just a hobbyist, so please if someone can point me the best way to go I will appreciate.
I’ve built a blender file with isolated part and few options i could reach for topology. But no clue which one is the best, or even if I’m in the right way in any of them.
It will be a high poly version to be used to generate normal map and ambient occlusion.
goodquestion2.blend (152 KB)