So, I just started working with some aspects of Blender. I am confused with Transparency. When I attempted to create a transparent plane, Only one of the sides of the plane was entirely transparent. where did I go wrong?
In not providing full interface screenshots and an example .blend of the problem. “It doesn’t work” is not enough information to tell you why it doesn’t work.
Yea. Shuffling through the manual is an option instead of bugging others without support files. Not very helpful answer, but as the question is presented now, the problem could be:
- display options which depend on the used render engine
- material setup which depend on the render engine
- texture setup, again render engine
- image and its alpha mode
- not displaying the render correctly
- masking (object, material, compositing)
- object visibility on viewport/render
Those just on top of my head without guessing anything out of the ordinary. That should give some sense on why support files are important.
I will have pictures of it tomorrow. The thing is on my other computer.
sorry for wasting your time.
Pictures won’t help. There’s half a dozen different things to check. Post your blend. Strip it of meaningful content if you don’t want to show your work, just leave the plane that’s supposed to be transparent. In fact, presenting a minimal file when asking for support or filling bugs is considered good form.
If you are just talking about seeing only one side of a polygon or set of polygons in the viewport (not render), then this is normal behavior with backface culling on, regardless of the material applied, since a polygon really only has one side and OpenGL will display it as such. During a Cycles render, it will view the geometry as double sided.
Ajm, precisely what I meant. Thank you.