Hey, I can’t figure out how to use a transparent texture in Cycles without seeing any black parts.
This is the node config I used in the material:
and this is the result on a plane:
The png I used:
Anyone know how to fix this??
Hey, I can’t figure out how to use a transparent texture in Cycles without seeing any black parts.
This is the node config I used in the material:
and this is the result on a plane:
The png I used:
Anyone know how to fix this??
Have you tried swapping the diffuse and transparent shaders
When alpha = black = 0 = transparent = top input of the mix shader
When alpha = white = 1 = solid = bottom input of the mix shader
You have done nothing wrong ;). Tell if this file works for you and if you see any differences.
http://www.pasteall.org/blend/37947
You really don’t need to give the transparent color an alpha value of 0, it’s a transparent shader, the total transparency is dependent on the brightness of the color assigned to it (not the alpha of the color).
Welp, what I foolish mistake I did, thank you all for your help.