Hello Blenderartists!
My current project needs me to use a UDIM setup for one image texture (split up into eight tiles, A1/A2 - D1/D2). That means I need an UV setup like 1001-1004+1011-1014, right?
But the only UDIM setups I found look like the one I put into the attachment (it´s from Jason Clarke, https://www.youtube.com/watch?v=_yczciMYv4Y), just ONE row instead of TWO (1001-1008). I tried to change the min/max values of the mapping nodes that I won´t need (1005-1008), but the results are looking strange as soon as I try to enter [1,1/2,2] (1012) into a mapping node, all of the following included…
How can I achieve the UDIM setup I need? Screenshots are appreciated.
Thanks all of you beforehand
NGCHunter2
Attachment: udim_converter.blend (585 KB)