Help With UV and Textures

Hi.
i’m trying to use my purchased Asset into my Game ( Unreal ) and i have few problem with it.

first one is " Object Has Overlapping UVs" error, i get this on every asset that i have imported into the engine… how can i fix it? ( with blender )

next one is about a line that is visible from certain distance on the texture, what is and there is a way to fix it?

i’ll attach here two screenshot.

i’m totally noob on Blender so please be patient please (i’m a programmer )

thank you in advance.
Line

  1. you have to know the requirements and limitations of the engine. So if it can’t use overlapping UV’s…(i doubt it, but anyway)
  2. if the assets have a non tileable texture or are badly unwrapped you have to make them tileable or propper unwrapped (maybe think about using better or unreal assets?)
  3. there are plenty of tuts about: producing/best way to export assets for unreal with blender

If you’re dealing with a whole lot of objects, I don’t have a solution. An automatic solution is probably out there somewhere but I couldn’t find it in a very hasty search.

From a quick googling it seems like Unreal doesn’t care about textures overlapping, just lightmaps? You might be able to use Object Data Properties → UV Maps → Add UV Map, rename it “Lightmap” or something, then with that new UV map selected go into the UV editor, U->Smart UV Project so that the object has 2 UV maps, maybe that will work?

i’ll try it out, since this asset cost me a lot of money and i’m out of the time limits to get a refund for it…i would like to fix it instead to buy a new one…

i’ll try and let you know the results, thank’s!