I have a model of a building - to exact measurements.
I created the UV Map and you can see the result here
Why do the sizes and shapes of the islands in the map not reflect the model exactly?
The front face in the model is the top left island.
If I apply a texture to it (the actual face has words as well as colour) it is the wrong way round i.e. as if it has been squashed from left to right
Is there any way of ensuring the islands have the correct aspect ratio?