I am working with a model of a car that was 3d scanned. This resulted in tons of vertices. I have gone through several tutorials on UV unwrapping, learned about seams, converting to quads, and several methods. I’m having no luck creating a UV map that is usable. I’ve tried to set seams horizontally accross the nose, to no avail. It’s difficult because there is no straight line through any part of the model.
I’d like to be able to apply designs as a paint job to the car. Please see the attached images for examples.
Does anyone have any idea how I could get a workable UV map? Or is there an alternate method I could use to get paint designs onto the car. Your input would be greatly appreciated.