Hi there, I’ve been trying my hands at UV unwrapping lately. It’s intimidating but with the help of YouTube tutorials I’m slowly getting there. But as I’m trying to UV unwrap, I always ask myself if the problems I’m facing stem from the 3d model I’ve made. I’m new to 3D modelling so I’m unaware if there are certain rules I should follow while modelling.
To illustrate my point clearly, I built a low poly cottage from a cube. The entire structure has been built from the default cube except for the doors and windows. I modelled the doors/windows separately and joined them to the mesh later. Is this a proper way to approach this ? Should I leave those elements as they are and texture them separately ?
I’ve tried unwrapping the model but the results are not so satisfactory. While some sections look good, some parts look crooked and blurred. The problem lies mainly where I’ve cut holes in the geometry to attach the door/windows. I’ve tried solving the problem several times but I just can’t figure it out.
How would I go about solving this ? I would really appreciate links to tutorials or reading material to better tackle this. Thanks