Help with Volumetric "Flame" problem please


Hi, I’m trying to make this Hellhound Wolf with flames coming out of his eyes and mouth as if he has the fires of hell in him.

I set up some watertight flame shapes and gave them a volumetric material. Nothing I do seems to make that volume density increase much.
Here’s my settings:


It seems the lower I set scattering (.00001 !!!) it manages to have more dots in the volume, but nothing is really filling it up. The Density is 1 and Density Scale is 30. Emission is 7.48.
What am I doing wrong? I just need these to fill up with some soft cloudy yellow emission material so I can do the rest in post. These settings are way different than in the wiki.
If I start a new file and give a volume material to the cube, the only setting I need to change is the Emission value and color and it gives a nice flame like glow. But I do the same thing in this file and I get like 12 little dots in the volume.

So far, The wolf is probably a bit too cuddly looking. I’m just getting started with this thing really.
(I modified a found free wolf from Turbo Squid for the basemesh and did some sculpting on it)
There is a lot to be desired, I know, but I’m learning here.

Thank you for any assistance.

Hmm. Those are some skinny flames. Maybe thats it. I inflated them in sculpt and they look A BIT better. Still thin though.


Hey. this still doesn’t look great, but at least I figured out how to make the flames not look like a few dots. STEP SIZE SETTING. I had the default setting of 2. When I dialed it to 0.01 I got something that looked almost like a flame. much better.