I wanted to make water flow on this home water fountain model. I was hoping to make the water come in the top and pour its way down through the little dips until it’s in the last box. Whenever I bake the simulation though, the water sort of hovers over the model and just acts up a lot.
Does anyone know how to make the water work on complex setups? The model and the rocks are set as obstacles.
I figured it out when I was messing around with the controls. When I set up the rocks and the fountain as “obstacles” I had the volume initialization set to “volume”. I set that to “shell” and it’s working right now as far as I can tell or at least for the most part.
I’m kind of new to fluid simulations and the animating aspect of 3D modeling and animation so I would greatly appreciate it if some of you could check back every few hours or so for about two days so I can get help if I need it? I know that’s asking quite a bit though.
As you can see in the image, the liquid doesn’t touch the floor, walls, or the rocks. The fluid just sort of hovers; however, it is getting closer to what I need.