hi, I’m new to blender, but not 3D and hoped this would be much easier to model.
I need to model this star shape and deform it with a rig.
I used bezier curves to create the shape, but it’s giving me issues when beveling and rendering from what I assume is from the triangulation. the bevel modifier works, but I can’t change the size of the bevel. I would like the finished model to have a rounded bevel and be able to deform with a bipedal rig.
should I be creating this with nurbs or some other way instead?
Try a topology more like this with radial symmetry and square quads. I started with a circle with 5 verts, and then extruded switching between median point and individual origins.
thanks, appreciate the quick response! the one thing that sets this star apart from a normal star is that the tips of each point are rounded whereas the parts where each point of the star connects to the “body” are sharp, which is why I used bezier curves. is that easily achievable in your method?