I want to texture the inside of a cude for the inside of a building for my game, but I unwrap it to UV MAP it, and it does the outsides. How do I made it do the inside?
Flip normals on the cube so that the UVs will draw on the inside and not the outside.
I tried that and it didnt work.
ctrl-shift-n calculate normals inside
ctrl-n calculate normals outside
Thakns, I’ll try it!