I would like to ask
a.) if there is already some (simpler=better) collision system (not for game engine) or
b.) has someone experience on how to adapt AS’s to blender ?
::not circles, spherical objects, in rectangular area.
::in a scene to get rendered and populated with other objects
::why would I post it here if it wasn’t for piton?
basically, I just need to get a mechanism that would do exactly the same as flash example, in given xy rectangle with defined boundaries, on fixed z.
(interpret flash stage like a bounding rectangle from top view and circles as spherical objects)
Therefore, I ask if someone actually did some AS porting to blender and to please let me know what works best …