I am designing a game on blender, where you have to fly around in a city with enemies following you.
is there a way to stop them from bangings into the buildings without declare all the buildings on a sensors or it they away around that.
I am designing a game on blender, where you have to fly around in a city with enemies following you.
is there a way to stop them from bangings into the buildings without declare all the buildings on a sensors or it they away around that.
What I would do Is create an empty or a invisible object at every angle of the building and make an IPO of the object going around it. Would you like me to create you a demo blend?
Yes that would be very help if you could
i was having a similar problems
Ok, working on the file
Thank a lot Killer
Killer and #hush#: Don’t make it completely an animation. Just set the enemy up with a ‘ray’ sensor that tells the enemy to move left or right. Animate a ‘flipper’ rolling ipo, and you’re done. This will prevent the plane from jerking into an ipo position, and it will react slightly different depending on the relative position of the enemy and building.
I can explain in more detail or just whip up a .blend if you need. Or you can do whatever you want. This is just a suggestion.
~~Stu_Flowers
i think i be better to understand if you were are to create a .blend