I am having problems with the way this character is rendered in the game engine. I think i has something to do with double sided faces or something but im not sure. if anyone could help it would be very appreciated.
the “normals” look “inverted”?!
Enter Edit mode, select all faces and do “Ctrl-N” keys, to “recalculate” them!
For some reason faces by default have Alpha selected sometimes. Make sure you uncheck “alpha” for all faces on your character, it looks like an alpha sorting issue.
nothing’s changed :s
ok nvm, i figured it out, thanks a lot guys