Like seriously? I realize the the animation is symmetric, but no matter what I do I can’t get the tip of the boot to follow the rest of the armature. I’ve tried weight paint, and just about everything else. Please give me a hand, I know there are some genius’ out there.

Keep in mind that I just taught myself how to do this, on a whim, thursday night. Try to be understanding.

can’t tell for sure without looking at the .blend
but it’s probably some sort of weight paint mix-up…do you have “auto normalize” checked in the painting panel?

yea, i’ve tried everything with weight paint. the whole foot is weighted at one.