ok so first, I would add a uvsphere. then I would scale it so that I could use it as a space background for my small scene. but whenever I would render on the inside of the sphere nothing would show up. someone tell me the answer…oops forgot to say please… pleeeeaase :o
Try raising the camera far clipping value to like 1000 or more.
hmmmm well that did help with something else. but I still cant see the texture on the inside
it’s because your normals are facing outward ( default ). just select all verts in edit mode and in edit buttons click on ‘flip normals’. alternatively, you could select all verts and type shift-ctrl-n ( recalculate normals inside ).
(edit) also, you can click on ‘two sided’. i think it’s also in edit buttons.
ok I did all that and I got to the point to where I can see the texture on the inside whenever I play a game(also something I needed to know) but I still dont see the texture whenever I render.
oh yea and whenever I render it all I see is black inside the sphere(I can still see my other objects) but I have the material color setting in the material buttons green (I just put that for no reason it doesnt affect what my texture looks like). its weird.
and ANOTHER thing. whenever I would render the sphere on the outside the bottom of it is green and the top is black and they kind of just fade into eachother at the equator of the sphere. I think it has to do with all those flipping normals and recalculating normals stuff i have been doing.
What should I do next?
It might be that half of your normals are pointing outward, and the other half inward. try the ‘shft-ctrl-n’ method. Also, it would help us if you described your material somewhat.
hey I got it to work!!! first I tried shift ctrl n method and that made it all green. then I clicked the button No V.Normal Flip and it WORKED! I dont know why I didnt try that before. Im always messing around with that button. anyways thanks for all your help Modron. ecspecially with that shift ctrl n method