I don’t know what went wrong. But I applyed my characters normal map to him and… and… and JUST LOOK WHAT HAPPENED! :frowning: How would I fix this? I probably need to rebake the normal map. BUT WHAT SHOULD I CHANGE? :spin: Also, The camo texture was just a test, not the real thing. :yes:


Its not easy to tell maybe if you post a blend. It looks like the edge of a normal map maybe the verts where moved? It dose not look like the mesh.

I fixed the issue. All I did was go into the UV image editor, open the normal map image and paint blue over those spots.