Hi. I am new to Blender and am trying to complete a fully textured/colored asset.
What I have:
- Low-poly mesh (30 K tris)
- High-poly mesh (900K-2.6M tris (reduced to 900K with vertex grouping high density verts and decimate modifier)
- Normal map baked (from high poly to low poly)
What I want to add:
- color information (procedural and/or digital painted (texture painted))
If I try to paint on-top of high poly mesh I lag like mad so its practically impossible. I also tried to paint ontop of normal image–anddd that was a bust–I lost the normal details.
Now, I saw a youtube video where someone had a workflow where he exports blender data to substance painter and added color there after normal/height/bump information or something. It all worked as one would imagine in the noob blender user’s mind’s eye.
Is that my only option? Can I paint on my baked normal image? Do I change how I don’t know what to do.
Your help is much appreciated. Thank you!