Hi,
I’m making on animation to my song and I have a noobie problem with the camera. I removed the camera first, and then added a new one. Now when i go to camera mode ( 0 ), it doesn’t go to that camera, but it goes to where the first one was. The rendered picture comes from the right camera though.
Try [Ctrl] + [Alt] + [0] to reset to the new camera?
Hi, I accidentally got it to work. But I’m not really sure whether it is me or my computer or the Blender, but the lender keeps crashing all the time. I was making the rendering and almost in the same frames it crashed. When I keyed texture colors it crashed. Damn it was easy back then when I still played with Blender, 2.3- or something
…But I’m getting hang of it. Now I faced this problem with curve’s following function. I get the object to follow the curve but I can’t manage to set the starting frame of the follow path. I can edit the acceeration/speed but I don’t find any meter for the starting point. And there’s no such thing as ipo curves anymore
In 2.5 there are 2 ways you can control movement along a curve. If you already have your object following a curve you can select the curve, go to curve object data panel and add a keyframe in the Evaluation Time box in the Path Animation panel. This will add an f-curve that you can adjust to your needs (like IPO curves in 2.4). The other method involves adding a Follow Path constraint to your object and then add keyframes for the Offset.