Here are a few animation tests from my current game project.

Let me know what you think:

A little something extra…

This was my first ever female walk-cycle: *Note: Don’t mind the “bounciness” that was also just a test.

The animation looks good. Maybe you can add some dust textures while the character is performing that “shadow walk” moves.

Keep working, it is promising ;).

Really good! But is it for a game or traditional animation? The Tousen character has an aura of high-graphics RPG to him.

The only current point of criticism, and its a minor one, is that the woman’s breasts are far too bouncy. The bouncing motion should maybe be 1/3 of what it is. Then again, it could be a projection of wishful thinking (hey, they may not bounce realistically, but I like them :D)

EDIT: You listened to me, or I am getting senile. Anyway, I see now it is a game (maybe the game forum will be good for feedback?) and you are on to the bounciness. Ohh, the bounciness… mmm… (Bad animator, get down!)