heres a rose, and an unrelated question

  1. my dear comrades, here is a rose i made last night after i read a short tutorial on it on some forum, it might have been this one actually. I think i could make the rose much better if the next time round i used cylinders instead of cubes and concentrated on making the pettles more curvy, and of course making more pettles and making them thinner. but that would have to wait for some other time, because i caont be bothered to redo it all from scratch again. i have to admit that it still looks really shit, i think its because the pettles are far too thick, and i still havent read the manual section on lighting and textures. God i REALLY need to read that whole manual some day.

http://img118.imageshack.us/img118/5900/rose9rx.jpg

2)am i to understand that basicly, at least for organic shapes, like human bodies, and ground and air vehicles (like this) one just traces over a blueprint?! is thats how its basicly done? i havent tried it yet but it does look pretty easy to do, of course with a bit of practise.

any thoughts?

Greg

  1. reading the manual helps, but it’s already outdated so be careful, that’s the nature of open-source. Once you get into modelling and do it a lot, re-doing that rose won’t take 20 mins. Blender is world-famous for having the most convenient interface. Some pro modellers make their models in Blender still just because the workflow saves them time.

  2. Some are yeah, especially cars and such. I only use blueprints for general placement and proportions, like to know how big a head is compared to a body and where it goes, that kind of thing. I never adhere to it exactly because it only matters to me if it looks right, not if it measures right.