I’m new to the community, but not new to CG work. However, I’m diving into the deep end of Blender for the first time.
This is a project I’ve made for myself to:
- Get some real practice in full still production in Blender
- Make a neat birthday present for my sister, who became a gamer with me, playing PC adventure games together back in the day
The subject will be a fan recreation/reinterpretation of throw-away parrot character from 1992’s Indiana Jones and the Fate of Atlantis. I’m giving myself about a month to complete it, from concept to final product. Hopefully posting here will not only keep me accountable, but encourage me to continue. I’m posting my reference and first in-progress rough sculpt below. While there are a few Blender projects out there already, depicting parrots, I’d like to steer clear of mimicking any of them. I want this to be my own, not a facsimile.
First Rough Sculpt:
I’ve narrowed down the species of parrot I want to make, as a Red Lored Parrot.