Hello, this is my last work. In a hero world comes a hero boy. I tried several things like smoke and fire, or depth of field for this one. All done in Blender and rendered with cycles. 800 passes, 15 hours to render. Feedbacks are welcome. Happy Blender to you :p.
The model looks really nice. The only thing that I see, is that it blends too much with the background. Especially the blue sky and the helmet. But also the shaded, darker parts of the body blend with the smoke and the buildings. Some color/lighting change could help.
I mean, background of a different hue and maybe darker, maybe some more blur. Something to make the character stand out more from the rest of the scene.
It should be a quick fix if you have rendered the background separately from the character.
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Thank you for the feedback TiZeta, is this what you meant ?
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I would add stronger aerial perspective with the mist feature of cycles.
Yes. Maybe make the sky more “post apocaliptic” instead of nice and blue with fluffy clouds. It still distract from the character a bit.
I think you are right TiZeta, I edited my image and I think it’s become more dramatic !! Thank you My Web Gallery fotr the feedback, I tried with the mist but it has not convinced me. I think that now the mist is not essential anymore.



