Het zuiderspui

Translate the following text: "For a new study project, I have been working on a new scene for the past few months. The challenge in this work was the complete implementation in displacement layers. Everything has its displacement layer, which sometimes makes the shader quite complicated.

Most of the time was spent on making the reconstructions accurate. For this, I had a Trello board with all the found references. If you want to know more about the creation process, I have made a short tutorial where I go into more detail about the process.

Artstation: https://www.artstation.com/artwork/5vGgrg

Tutorial:

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Master! :hugs::hugs:

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thank you, love your work !

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This looks so good and I love the moss in the water :smiley:

Excellent as always. The kind of scene I aspire to create one day!

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This is a fantastic image, the place looks entirely believable and quite appealing in the warm sunlight. Tons of details to make it work, and a nicely chosen viewpoint.

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Looks really good :clap: :clap:

That’s beautiful!

such a nice scenery!

I featured you on BlenderNation, have a great weekend!

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You’re on the featured row! :+1:

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I’m always curious how you are able to render these images. They must have so much textures. Doesn’t that explode and fill the GPU ram very quickly?

Loved the tutorial too man! :raised_hands:t3:

Great work really loved it