Ellu, I am working on a project to create modular hexagonal terrain tiles for 3D printing. I have so far had good success with using gaea to create height maps to make the terrain on individual tiles.
Example of some mountains I have made
I am currently stuck right now on creating river and coastal tiles. Specifically how to ensure a seamless transition between different tiles. I want to be able to have the rivers and coastals “ends” on the tiles seamlessly fit into the next tile
I have currently tried to mask 2 ends of a cube, locking the ends on specific locations and then sculpt the cliffs on a coastal tile. And while it sorta works it is very different from the other tiles workflow and requires a lot more hand sculpting.
Any advice/tutorials or tips on how to create tiles with good transition between each other would be greatly appreciated.