Story: A friend asked me to make a hexalifter for his school project. He needs a nice little animation.
Thing to do: Make hexalifter, make animation (probably some path it’ll follow, and a little video editing).
I would like to get help with: Tin foil! How do I recreate tin foil? As you know, it’s not completly flat, like a piece of wood, but hobbly bobbly. I can do this by hand, but it still wouldn’t look to great. Any help is greatly appreciated.
If you dunno how a hexalifter looks like, try google. I can post some pics here but that would be kinda useless…
You have a black and white texture and press the nor button (material tab), give it a high value and see what happens? It’s also called normal mapping. Here’s a tut
Thanks alot, think I’ll play around with that a bit.
See you around.
Played around
Turns out really good, takes a while rendering with Ray Mirroring on, but it looks awesome, and gives me a realistic bobbly surface. Nice. I’ll post the finished object when done.