Hey! I "fixed" Mancandy!

Ok, don’t be expecting bugfixes or anything, but rather a more efficient control layout.

Now it only uses three bone layers instead of ten, and said layers are organised in terms of the complexity of the control. Simple, essential controls on layer one, more complex on layer two, and deform-style controls (ribbons, elbows, fancy facial stuff) on layer three.

Have fun, c+c welcome!

man_layers.blend - 3.22MB

Looks interesting indeed!!!

i dont know how complicated was the original but the current seems to be rather complicated for me to control it w/o a proper scripting… :eek: