bruno75
(bruno75)
March 31, 2012, 12:05am
1
Hi guys, thats it, Im trying to make the normal map for this diffuse, all this its a robot armor
http://i44.tinypic.com/1hqrt3.png
Then I join all layers to get one
http://i43.tinypic.com/24etg1c.png
Then I use the Nvidia plugin to make the normal map
http://i43.tinypic.com/125q536.png
And what I get is
http://i41.tinypic.com/2dcd75f.png
As u can see, these guys dont get normal mapped
I want to know if is good to apply normal map, I heared greyscaled bump is outdated
Thxxx :o
Waternz
(Waternz)
March 31, 2012, 1:01am
2
Select yellow area in layer “all” - change to white (or black)
Then use nVidia normal map filter.
bruno75
(bruno75)
March 31, 2012, 4:05pm
3
Hey thx Waternz
I did what u told me black or white
The output was the same as with black or white, but I had to activate that option
The outcome
Render weird, I think cause the lot of scratches the texture has, Ill try getting them out, and just do what I saw in several videos: make the normal map first, then paint the scratches manually
And, thats the option to activate normal map dont u?
Ill try crazy bump too check the results jeje
Waternz
(Waternz)
April 1, 2012, 4:09am
4
Black will bump in one direction, white in the opposite direction.
In Blender also check,
Textures > Image Sampling > Normal Map > Tangent
bruno75
(bruno75)
April 5, 2012, 7:18am
5
Heyyy, I had to be ausent some days, I think got nice result with crazybump options and modifying the Nor option in Texture tab in Blender
Any more advices welcome xP
Thxxx ppl