Hi guys :p, Im making a videogame with friends, we will use Unity motor, we use Blender and Photoshop (so we need diff and specular files)
Here we have:
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Mesh blend
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Uv map: I made it and check all uvs are blue and some slightly lightblue inr order not stretech it of getting green, with export uv layout, and chose 10241024 png, and another with 20482048. I checked the UVs
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Photoshop psd file and diff tag file (I saw ppl use it but dont know why, explain me pls), just the 10241024, cant upload the 20482048, its heavy in size :no:, And noticed I cant upload any file cause they re 3mb+
In Photoshop I select the uv lines with polygonal lasso to get nice selection and paint
The problem comes when I apply the texture in the mesh and when I render it, it looks ugly, the hand paint overflows in 10241024, in 20482048 looks less overflowed, and in the uv map in uv editor looks overflowed too
And we need to get an exact painting or what solution u could advice me
Sorry for post links, I cant see them in preview post option o.O
And Thxxxxx for ur time guys :o