Well I was trying to make a blender logo(like so many others) and I was going to texture it, so I found a texture to use and extruded the 2d logo out then textured it but, now the edges(the parts in between the extruded parts) are white and I want to know how to make them orange(like the vector Blender logo), how would I do this?
I really need help because this is for a game competition in my area.
Still no help? Here’s the file:blender logo.blend (159 KB)
Long story short, you didn’t unwrap and map the side edges. In the attached file I:
- Created a seam around the bottom edge
- Pinned all of the faces you had already mapped
- Unwrapped the side edges
- Started mapping the side faces
This should get you started,
Best of Luck!
blender logoFIX.blend (57.5 KB)
I would have thought I could just put a material on them. Thanks!