They look rather weird, like this . . I want to bake it with the low-poly in flat-shading, as that’s the look I want in the final game, I think baking in smooth shading ( not just for high-poly, to get a more smooth looking bake, it really works ), but for the low-poly ( bake-to ) model . . Is there any way I can bake smooth high-poly details to a low-poly flat-shaded, without this happening . .
I really want the game to have that ’ sharp ’ look, on some surfaces, but also with nice normal maps ?