I got introduced to Blender a few dyas ago. I’ve made quite a few things in it and all that stuff and was very impressed. I did however have some horrendous problems exporting materials in .x format. They were placing materials and textures where they had not been applied to at all. Even a brand new model build with texture only applied to the legs had textures showing up on the arms when rendering as a .x file with DirectX. I’d resorted to just using Blender to make the model and then exporting it to Milkshape to do the texturing and animation.
That would work but it would be an awful shame not to use the amazing functionality of Blender for things like animation and stuff. So I’d like to know the following thanks:
1)Can blender export .x files materials ok and have I just messed something up?
2)If I can’t use blender for texturing can I export animations ok that will re-open in another program i.e. Milkshape. I was thinking of exporting in .3DS format for this. Any ideas?
Thanks for the help