Im trying to figure out why my mesh has some funky broken animations when i export as a glb, then re-import it.
Ive animated an idle animation.
Added a new pose animation and noticed that there is still some hidden animation on my object…
How can I see where this is, and fix it?
PS, has anyone found the weight painting workflow bad to use under 2.80 since there is no way to change bones without switching tabs back and forth between bones and weights?
Thanks!Vehicle-Plane-A.blend (625.1 KB)