What’s going on here? I would expect to see nothing at all with the lighting off (I disabled other light sources), but weirdly it only seems to effect some of the textures. A similar, yet kind of opposite issue is with a white table in this same project, if I have the HDRi set to 1 it is extremely bright, if it is set to 0, I can still see it, and it looks about right.
I can’t post the file it’s way too big, but any ideas would be much appreciated.
Thanks Patrick, in fact I managed to fix it, it turns out Ambient Occlusion was on. Not sure why it effects some textures and not others, but turning it off fixed the problem.