I am trying to render a 360 camera orbit around a gold trophy model. At the same time I want the trophy to reflect in a shiny black floor. I am using 2.6 but dont want to go the cycles root because I cannot render halo lighting (correct? :P)
I cannot create a world texture to reflect into the gold of the trophy without it reflecting in the black floor (dont want that). I cannot create a reflecting mesh for the gold that does not get in the way of the camera/render view. I dont want to fix the reflector behind the camera during the orbit.
I attach two images - the screenshot2 is what I am trying to achieve but the black floor is reflecting up into the bowl of the trophy. I need the trophy to be as goldy as screenshot
Any help please?