Finally done my mermaid render / digital art. This was the longest single frame render I’ve ever done, since I used an insanely high resolution (15000 x 8000) in preparation to print a high quality wall sized canvas. The total time was 54 hours to render. Half way through rendering I realized I probably should have done it in parts so that I didn’t risk losing so much if something crashed.
There was a mix between the original render and additions in Photoshop. All the coral, fish, rocks, and characters were rendered. Background, contrast/colour adjustments, and some small texture adjustments were done in Photoshop. The final Photoshop document ended up over 2gb with all the layers, and is the first time I’ve had to use Photoshop’s large document format (psb). Render was done using Cycles (cpu only).
This was a fun piece to sculpt and model all the little sea creatures and (hopefully) tell a fun micro-story. Critiques more than welcome.