I have a small visual problem with the Blender interface in edit mode.
Firstly, the mesh has no Subdivisions modifier applied. The only modifier is a Mirror to help me keep a symmetrical mesh.
Despite this I’m seeing a smoothed version of the mesh similar to that you’d achieve with the Subdiv. modifier inside the low poly version. The image below will show what I mean.
It’s hardly a roadblock to me completing what I’m doing but it is very annoying not knowing how to just view the low poly version only. Somewhere along the way I’ve probably pressed ctrl+something when I should have pressed shift+something but I’ve no idea how to fix this. Anyone have any ideas?